libc++ Coding Guidelines

Use __ugly_names for implementation details

Libc++ uses __ugly_names or _UglyNames for implementation details. These names are reserved for implementations, so users may not use them in their own applications. When using a name like T, a user may have defined a macro that changes the meaning of T. By using __ugly_names we avoid that problem.

This is partially enforced by the clang-tidy check readability-identifier-naming and libcxx/test/libcxx/system_reserved_names.gen.py.

Don’t use argument-dependent lookup unless required by the standard

Unqualified function calls are susceptible to argument-dependent lookup (ADL). This means calling move(UserType) might not call std::move. Therefore, function calls must use qualified names to avoid ADL. Some functions in the standard library require ADL usage. Names of classes, variables, concepts, and type aliases are not subject to ADL. They don’t need to be qualified.

Function overloading also applies to operators. Using &user_object may call a user-defined operator&. Use std::addressof instead. Similarly, to avoid invoking a user-defined operator,, make sure to cast the result to void when using the , or avoid it in the first place. For example:

for (; __first1 != __last1; ++__first1, (void)++__first2) {
  ...
}

This is mostly enforced by the clang-tidy checks libcpp-robust-against-adl and libcpp-qualify-declval.

Avoid including public headers

libc++ uses implementation-detail headers for most code. These are in a directory that starts with two underscores (e.g. <__type_traits/decay.h>). These detail headers are significantly smaller than their public counterparts. This reduces the amount of code that is included in a single public header, which reduces compile times.

Add _LIBCPP_HIDE_FROM_ABI unless you know better

_LIBCPP_HIDE_FROM_ABI should be on every function in the library unless there is a reason not to do so. The main reason not to add _LIBCPP_HIDE_FROM_ABI is if a function is exported from the libc++ built library. In that case the function should be marked with _LIBCPP_EXPORTED_FROM_ABI. Virtual functions should be marked with _LIBCPP_HIDE_FROM_ABI_VIRTUAL instead.

This is mostly enforced by the clang-tidy checks libcpp-hide-from-abi and libcpp-avoid-abi-tag-on-virtual.

Define configuration macros to 0 or 1

Macros should usually be defined in all configurations, instead of defining them when they’re enabled and leaving them undefined otherwise. For example, use

#if SOMETHING
#  define _LIBCPP_SOMETHING_ENABLED 1
#else
#  define _LIBCPP_SOMETHING_ENABLED 0
#endif

and then check for #if _LIBCPP_SOMETHING_ENABLED instead of

#if SOMETHING
#  define _LIBCPP_SOMETHING_ENABLED
#endif

and then checking for #ifdef _LIBCPP_SOMETHING_ENABLED.

This makes it significantly easier to catch missing includes, since Clang and GCC will warn when using and undefined marco inside an #if statement when using -Wundef. Some macros in libc++ don’t use this style yet, so this only applies when introducing a new macro.

This is partially enforced by the clang-tidy check libcpp-internal-ftms.

Use _LIBCPP_STD_VER

libc++ defines the macro _LIBCPP_STD_VER for the different libc++ dialects. This should be used instead of __cplusplus.

This is mostly enforced by the clang-tidy check libcpp-cpp-version-check.

Use __ugly__ spellings of vendor attributes

Vendor attributes should always be __uglified__ to avoid naming clashes with user-defined macros. For gnu-style attributes this takes the form __attribute__((__foo__)). C++11-style attributes look like [[_Clang::__foo__]] or [[__gnu__::__foo__]] for Clang or GCC attributes respectively. Clang and GCC also support standard attributes in earlier language dialects than they were introduced. These should be spelled as [[__foo__]]. MSVC currently doesn’t provide alternative spellings for their attributes, so these should be avoided if at all possible.

This is enforced by the clang-tidy check libcpp-uglify-attributes.

Use C++11 extensions in C++03 code if they simplify the code

libc++ only supports Clang in C++98/03 mode. Clang provides many C++11 features in C++03, making it possible to write a lot of code in a simpler way than if we were restricted to C++03 features. Some use of extensions is even mandatory, since libc++ supports move semantics in C++03.

Use using aliases instead of typedef

using aliases are generally easier to read and support templates. Some code in libc++ uses typedef for historical reasons.

Write SFINAE with requires clauses in C++20-only code

requires clauses can be significantly easier to read than enable_if and friends in some cases, since concepts subsume other concepts. This means that overloads based on traits can be written without negating more general cases. They also show intent better.

Write enable_if as enable_if_t<conditon, int> = 0

The form enable_if_t<condition, int> = 0 is the only one that works in every language mode and for overload sets using the same template arguments otherwise. If the code must work in C++11 or C++03, the libc++-internal alias __enable_if_t can be used instead.

Prefer alias templates over class templates

Alias templates are much more lightweight than class templates, since they don’t require new instantiations for different types. If the only member of a class is an alias, like in type traits, alias templates should be used if possible. They do force more eager evaluation though, which can be a problem in some cases.

Apply [[nodiscard]] where relevant

Libc++ adds [[nodiscard]] whenever relevant to catch potential bugs. The standards committee has decided to _not_ have a recommended practice where to put them, so libc++ applies it whenever it makes sense to catch potential bugs.

[[nodiscard]] should be applied to functions

  • where discarding the return value is most likely a correctness issue. For example a locking constructor in unique_lock.

  • where discarding the return value likely points to the user wanting to do something different. For example vector::empty(), which probably should have been vector::clear().

    This can help spotting bugs easily which otherwise may take a very long time to find.

  • which return a constant. For example numeric_limits::min().

  • which only observe a value. For example string::size().

    Code that discards values from these kinds of functions is dead code. It can either be removed, or the programmer meant to do something different.

  • where discarding the value is most likely a misuse of the function. For example std::find(first, last, val).

    This protects programmers from assuming too much about how the internals of a function work, making code more robust in the presence of future optimizations.

Applications of [[nodiscard]] are code like any other code, so we aim to test them on public interfaces. This can be done with a .verify.cpp test. Many examples are available. Just look for tests with the suffix .nodiscard.verify.cpp.

Don’t use public API names for symbols on the ABI boundary

Most functions in libc++ are defined in headers either as templates or as inline functions. However, we sometimes need or want to define functions in the built library. Symbols that are declared in the headers and defined in the built library become part of the ABI of libc++, which must be preserved for backwards compatibility. This means that we can’t easily remove or rename such symbols except in special cases.

When adding a symbol to the built library, make sure not to use a public name directly. Instead, define a _LIBCPP_HIDE_FROM_ABI function in the headers with the public name and have it call a private function in the built library. This approach makes it easier to make changes to libc++ like move something from the built library to the headers (which is sometimes required for constexpr support).

When defining a function at the ABI boundary, it can also be useful to consider which attributes (like [[gnu::pure]] and [[clang::noescape]]) can be added to the function to improve the compiler’s ability to optimize.